This is the official Update Log by yours truly and my bud, Deluxe!
------------------------------------------------------------------
TAGS
(D) - Changes DeluxeGamer705 did
No tag - Changes Nekolioune made
(X) - Deleted stuff/fixes made by both Deluxe and Nekolioune
--------------------
November 11th 2024
--------------------
First public release!
--------------------
November 16th 2024
--------------------
-Removed/replaced some sounds in hypers
-New palettes
-Added Skid sprite
-Re-adjusted hitboxes/animations
-Removed placeholder stuff
-New sounds
-Some hurtbox tweaks (D)
-Added a palette selector (D)
-Added new intro (D)
-Fixed head.pos and mid.pos positions (D)
-Added a power charge (D)
-Made the throw now use the A button as stated in the readme (D)
-------------------
30th November 2024
-------------------
-Adjusted Animations
-Added Sounds in certain states/moves/hypers
-Added knockdown in the 14th frame 
-Recolored the Blue Powercharge sprites
-High Quality Sonic sounds
-New sounds again
-Replaced Sounds
-New Quotes
-New internal name
-Tweaked Hadouken's hitspark's position (D)
-Added a parry. Works slightly different than regular parries as Sonic kicks the opponent away if he's hit when he's covered by the bubble (D)
-Eggman's voice has been changed to fit better with his voice in the anime (D)
-Added a dodge (D)
-Sonic can no longer be hit during his throw to prevent a bug where the opponent would be completely stuck during the throw (D)
-----------------
7th December 2024
-----------------
-New Land Sound
-New Sprites
-Adjusted Jump Velocity
-New Hitsounds
-New sprites
-New Falling sprites
-Adjusted Hitboxes
-----------------
24th December 2024
-----------------
-Added a new throw: Oglive. Sonic grabs the opponent, then rolls back, followed by a capsule falling and squashing the opponent (D)
-The regular throw's last hit now deals damage (D)
-Added 2 new hypers (D)
-----------------
10th January 2025
-----------------
-New idle animation
-New hitsounds
-Added extra frames to Ring Throw
-New portrait
-New altered sprites
-Added air versions for Ring Throw, Hadouken and Foot Storm. (D)
-Added a Guard Cancel. (D)
-Peel-Out now causes a knockdown. (D)
-Much smoother standing animation. (D)
-Revamped 90% of hurtboxes. (D)
------------------
21st Feburary 2025
------------------
-Hitsounds are now reverted to the old ones
-Added MvC2 'You Win' sound to his winpose
-1st winpose has now sounds
-Added more quotes
-Removed placeholder stuff once again(X)
-Weegee, Malleo, and Mario Assist 
(Weegee: Appears and fires a fullscreen laser, then disappears)
(Malleo: Appears and says "Fire Flower!" while spawning a tracking fallling Fire Flower that explodes upon contact)
(Mario: Jumps out of the pipe and charges with his cape, then exits)
-Perfect win sound plays if no damage is taken. (D)
-Low HP winpose (D)
-Judgespear Homer Transform-like intro (Neo Sonic does his intro then is revealed to be Sonic all along, then he screams) (D)
-Updated the EXE palette
-Shun Goku Satsu has received some upgrades:
 - Sonic now runs faster
 - Signpost now disappears if it somehow fails to K.O. the opponent. It does stay still if Sonic wins the round though.
------------------
25th Feburary 2025
------------------
-Fixed an oversight where Combo?'s finishing animation accidentally used an incorrect one.
------------------
28th Feburary 2025
------------------
-Added SSBB hitsounds
-Updated some of the sprites
-Win Portrait is now the normal portrait + new win portrait
-New Winposes (not implemented though): Moonwalk, Geddan
-Adjusted the Peel-Out move a little bit
-Dark Sonic mode now added as an alternative DEF! A boss-like character, with these traits:
-Jumps even higher, with the launcher being higher.
-Different finisher - Quick Slashes! Deals EXTREME damage, enough to K.O. the opponent easily!
-Way more stronger, but slightly reduced defense.
-More faster.
-New palettes.
-Immune to grabs.
------------------
28th April 2025
------------------
-Improved A.I.